Getting There.
Rewards, Ranks and Achievements
Category: Tutorials


It is said that all men are created equal, but Killzone 2 players know they don't remain that way for very long. During the game, players score points for killing enemies and successfully completing Mission Objectives. As the scores go up, players move up amongst the ranks, unlocking special badge abilities and receiving rewards in the process. Here is a little insight in Killzone 2's rank and reward system, which is based on skill, dedication, teamplay and honor. Do you have what it takes to make it from grunt to a decorated General?
Basic Military Ranks
Player skill and dedication translates to a player's Basic Military Rank, which is gained by killing enemies and completing Mission Objectives. Gaining a higher rank will also lead to the unlocking of content as a reward. Once players have attained a certain rank, they can only lose that rank by receiving penalty points, which a player gets by team killing or committing suicides.
| Title | Points | Reward | |
|---|---|---|---|
![]() | Private | 0 | - |
![]() | Corporal | 30 | Create Squad Option |
![]() | Sergeant | 100 | Create Clan Option |
![]() | Sergeant 1st Class | 200 | TBA |
![]() | Master Sergeant | 350 | Unlock Badge - Medic |
![]() | Sergeant Major | 550 | TBA |
![]() | Lieutenant | 800 | Unlock Badge - Engineer |
![]() | Captain | 1100 | TBA |
![]() | Major | 1450 | Unlock Badge - Tactician |
![]() | Lieutenant-Colonel | 1850 | Unlock Badge - Assault |
![]() | Colonel | 2300 | Unlock Badge - Saboteur |
![]() | General | 2800 | Unlock Badge - Scout |
Honor Ranks
All players automatically compete for honor ranks, which are awarded every week to the cream of the crop of players in the universe.
| Title | Awarded to | |
|---|---|---|
![]() | Brigadier General | Top 10% players in universe |
![]() | Lieutenant General | Top 6% players in universe |
![]() | Major General | Top 3% players in universe |
![]() | General of the Army | Top 1% players in universe |
Honor ranks are awarded by comparing player statistics over the period of one week, starting and ending on Sunday, midnight (GMT). After honor ranks have been rewarded, the gathering of statistics restarts. Players rewarded with an honor rank get a trophy that is permanent. However, the honor rank itself is being reset each week.
Ribbons
Next to attaining a certain rank, players are also rewarded for performing specific feats or accomplishing specific goals during the course of one round. These rewards come in the form of ribbons and medals, which can be viewed in the Player Profile.
Generic
| Ribbon Title | Awarded When... |
|---|---|
| Kill Count | 10 Kills are made by the Player |
| Good Conduct | 0 Team-Kills/Suicides are made by the Player and he has scored at least 20 points. |
Badge Specific
| Ribbon Title | Awarded When... |
|---|---|
| Revival Specialist | 5 Players Successfully Revived |
| Healing Specialist | 5 Players Healed |
| Air Support Specialist | 5 Kills by Air Support Called |
| Spawn Point Specialist | 5 Players Spawned on Placed Area |
| Turret Specialist | 5 Kills by Sentry Turret Placed |
| Repair Specialist | 5 Objects Repaired |
| Boost Specialist | 5 Boosts Performed |
| Cloak Specialist | 5 Enemies Killed while Cloaked |
| Spot and Mark Specialist | 5 Players Spot and Marked |
| Disguise Specialist | 5 Enemies Killed while Disguised |
| C4 Specialist | 5 Kills by Placed C4 Explosives |
Combat Specific
| Ribbon Title | Awarded When... |
|---|---|
| Sidearm Specialist | 10 Kills by Pistols |
| Sniper Specialist | 10 Kills by Sniper Rifle |
| Close Combat Specialist | 10 Kills by Close Combat Melee |
| Headshot Specialist | 10 Kills by Headshots |
Mission Specific
| Ribbon Title | Awarded When... |
|---|---|
| Search and Retrieve Specialist | 2 Objectives Returned |
| Search and Destroy Specialist | 2 Objectives Placed/Disarmed |
| Assassination Kill Specialist | 1 Assassination Target Killed |
| Assassination Defend Specialist | Assassination Target that survived the mission |
| Body Count Specialist | 10 Kills Made during Mission |
| Capture and Hold Defend Specialist | 10 Mission Points Earned Defending a Point |
Medals
It's possible for players to accumulate ribbons of the same type. Once the player has been rewarded with enough ribbons of one type, he receives the associated Medal and new content is unlocked.
Generic
| Medal Title | Ribbons Needed | Unlocks |
|---|---|---|
| Natural Born Killer | 8x Kill Count | Increased Grenade Amount |
| Example Soldier | 8x Good Conduct | Increased Start Ammo Amount |
Badge Specific
| Medal Title | Ribbons Needed | Unlocks |
|---|---|---|
| Trauma Surgeon | 8x Revival Specialist | Secondary Medic Ability |
| Field Medic | 8x Healing Specialist | Combine Medic Secondary Ability |
| Spawn Authority | 8x Spawn Point Specialist | Secondary Tactician Ability |
| Aerial Supportive | 8x Air Support Specialist | Combine Tactician Secondary Ability |
| Field Mechanic | 8x Repair Specialist | Combine Engineer Secondary Ability |
| Front Runner | 8x Boost Specialist | Combine Assault Secondary Ability |
| Defensive Specialist | 8x Turret Specialist | Secondary Engineer Ability |
| Shadow Marshal | 8x Cloak Specialist | Secondary Scout Ability |
| Forward Observer | 8x Spot and Mark Specialist | Combine Scout Secondary Ability |
| Master of Disguise | 8x Disguise Specialist | Secondary Saboteur Ability |
| Explosives Expert | 8x C4 Specialist | Combine Saboteur Secondary Ability |
Combat Specific
| Medal Title | Ribbons Needed | Unlocks |
|---|---|---|
| Quick Draw | 8x Sidearm Specialist | M4 Revolver Secondary Weapon |
| Hawk's Eye | 8x Sniper Specialist | Sniper Rifle Update |
| Black Belt | 8x Close Combat Specialist | Increased Points/Melee Kill |
| Head Fetish | 8x Headshot Specialist | Increased Points/Headshot |
Mission Specific
| Medal Title | Ribbons Needed | Unlocks |
|---|---|---|
| Retrieval Corps | 8x Search and Retrieve Specialist | Increased Points/Return |
| Bomb Squad | 8x Search and Destroy Specialist | Increased Points/Return/Disarm |
| Assassins League | 8x Assassination Kill Specialist | Increased Points/Assassination Kill |
| Bodyguard Alliance | 8x Assassination Defend Specialist | Increased Points/Defensive Kill |
| Corpse Counters | 8x Body Count Specialist | Increased Points/Kill (Body Count only) |
| Defense Initiative | 8x Capture and Hold Defense Specialist | Increased Points/Defensive Kill |
Clan Valor
Valor is Killzone 2’s clan currency. It can be used to pay entry fees for clan tournaments, but also as a wager during clan matches. It can be used by clan leaders and clan officers when they create clan challenges or enter tournaments. Valor also directly determines the rank of clans, so the more Valor a clan earns, the higher it will be ranked.
Clik here to learn more about the Valor system.
Scoring Mechanics
Category: Tutorials


Killzone's Warzone scoring mechanics consists of two scoring systems that track Individual Scores and Faction Scores. The two scoring systems enable players to track their own progress and their Faction's progress during the game.

Individual Scores
Individual Scores track the player's progress in the game. All scores gained are tracked and compiled into one statistics page that is used to rank the player against other players in the game. As your scores go up, you will move up amongst the ranks and unlock badge abilities and rewards. All players start Warzone games with a score of zero. Points are gained for killing members of the opposing team or completing Mission Objectives. Points are deducted for killing members of the player's own Faction or committing suicide. Individual Scores can be gained faster if players have earned medals. As an added bonus for winning Warzones, Individual Scores of players have a bonus multiplier applied to them.
Faction Scores
Factions gain points during the Warzone by winning missions. These Mission Wins indicate the overall progress of the Faction during Warzones. Both Factions start Warzone games with zero Mission Wins. To win Warzones, Factions have to win the most Missions. Remember: by winning the Warzone, all members of the winning Faction have a bonus multiplier applied to their Individual Scores, so it is crucial that everyone plays to win!
Tracking progress and winning missions
The Mission progress-bar shows a Faction's progress during missions. At the start of a Mission, the progress-bar is empty. By completing Mission Objectives, the progress-bar fills up progressively. Factions win the Mission by having the greatest mission-progress when the Mission timer runs out or by completing the mission, filling up the progress-bar completely.
Ingame scoreboard
By pressing the select-button on the controller, players can track their current rank in the ingame scoreboard. Next to a players rank and the number of Mission Wins, the scoreboard gives an overview of the following statistics:
- Number of deaths
- Penalty Points (teamkills + suicides)
- Mission Points
- Kill Points
- Total Points (Kill Points + Mission Points - Penalty Points)

Gamemode scoring
- The target receives 10 Individual Points if he survives the mission.
- Players receive 5 Individual Points for mortally wounding the target.
- Players that assassinate the target receive 5 Individual Points.
The defending faction can only win by keeping the target alive outside his base camp during the mission. Remember that a mortally wounded target can still be revived, so have medics on standby to save a wounded target and the mission! The attacking faction wins by killing the target before the time runs out. During Warzones, Factions play two rounds of the Mission, both as the assassins and target side.
- Players are awarded with 2 Individual Points for each enemy kill.
Friendly kills and suicides do not count as a kill, but lead to loss of points. Factions win by killing the predetermined number of enemy players or by having made the most Mission Progress when the mission timer runs out.
- Players killing enemies in a friendly Mission Area receive +1 Individual Point per kill on top of the point scored for killing an enemy.
Factions win by either holding friendly Mission Areas for a predetermined amount of time or by having made the most Mission Progress when the mission timer runs out. A Mission Area is deemed friendly while your Faction is the only one in the area.
- Attacking Faction players get 3 Individual Points for placing an explosive charge that successfully detonates.
- Defending Faction players killing enemies in a friendly Mission Area receive 1 Mission Point per kill on top of the point scored for killing an enemy.
The attacking Faction wins if they destroy the Mission Objective. The defending Faction wins if they prevent the attacking Faction from destroying the Mission Objective until the mission timer runs out. During Warzones, Factions play two rounds of the Mission, both as the attacking and defending side.
- The player that returns a Mission Objective successfully is awarded 3 Individual Points.
Factions win by either returning the predetermined number of Mission Objectives or by having returned the most Mission Objectives when the mission timer runs out.


















Comments
Posted by: Lugoves
|
March 9, 2009 07:14 AM