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Rewards, Ranks and Achievements

Sep 10, 2008 - by Bart Suichies
Category: Tutorials
 

It is said that all men are created equal, but Killzone 2 players know they don't remain that way for very long. During the game, players score points for killing enemies and successfully completing Mission Objectives. As the scores go up, players move up amongst the ranks, unlocking special badge abilities and receiving rewards in the process. Here is a little insight in Killzone 2's rank and reward system, which is based on skill, dedication, teamplay and honor. Do you have what it takes to make it from grunt to a decorated General?

Basic Military Ranks

Player skill and dedication translates to a player's Basic Military Rank, which is gained by killing enemies and completing Mission Objectives. Gaining a higher rank will also lead to the unlocking of content as a reward. Once players have attained a certain rank, they can only lose that rank by receiving penalty points, which a player gets by team killing or committing suicides.

  Title Points Reward
Private 0 -
Corporal 30 Create Squad Option
Sergeant 100 Create Clan Option
Sergeant 1st Class 200 TBA
Master Sergeant 350 Unlock Badge - Medic
Sergeant Major 550 TBA
Lieutenant 800 Unlock Badge - Engineer
Captain 1100 TBA
Major 1450 Unlock Badge - Tactician
Lieutenant-Colonel 1850 Unlock Badge - Assault
Colonel 2300 Unlock Badge - Saboteur
General 2800 Unlock Badge - Scout


Honor Ranks

All players automatically compete for honor ranks, which are awarded every week to the cream of the crop of players in the universe.

  Title Awarded to
Brigadier General Top 10% players in universe
Lieutenant General Top 6% players in universe
Major General Top 3% players in universe
General of the Army Top 1% players in universe


Honor ranks are awarded by comparing player statistics over the period of one week, starting and ending on Sunday, midnight (GMT). After honor ranks have been rewarded, the gathering of statistics restarts. Players rewarded with an honor rank get a trophy that is permanent. However, the honor rank itself is being reset each week.

Ribbons

Next to attaining a certain rank, players are also rewarded for performing specific feats or accomplishing specific goals during the course of one round. These rewards come in the form of ribbons and medals, which can be viewed in the Player Profile.

Generic

Ribbon Title Awarded When...
Kill Count 10 Kills are made by the Player
Good Conduct 0 Team-Kills/Suicides are made by the Player and he has scored at least 20 points.


Badge Specific

Ribbon Title Awarded When...
Revival Specialist 5 Players Successfully Revived
Healing Specialist 5 Players Healed
Air Support Specialist 5 Kills by Air Support Called
Spawn Point Specialist 5 Players Spawned on Placed Area
Turret Specialist 5 Kills by Sentry Turret Placed
Repair Specialist 5 Objects Repaired
Boost Specialist 5 Boosts Performed
Cloak Specialist 5 Enemies Killed while Cloaked
Spot and Mark Specialist 5 Players Spot and Marked
Disguise Specialist 5 Enemies Killed while Disguised
C4 Specialist 5 Kills by Placed C4 Explosives


Combat Specific

Ribbon Title Awarded When...
Sidearm Specialist 10 Kills by Pistols
Sniper Specialist 10 Kills by Sniper Rifle
Close Combat Specialist 10 Kills by Close Combat Melee
Headshot Specialist 10 Kills by Headshots


Mission Specific

Ribbon Title Awarded When...
Search and Retrieve Specialist 2 Objectives Returned
Search and Destroy Specialist 2 Objectives Placed/Disarmed
Assassination Kill Specialist 1 Assassination Target Killed
Assassination Defend Specialist Assassination Target that survived the mission
Body Count Specialist 10 Kills Made during Mission
Capture and Hold Defend Specialist 10 Mission Points Earned Defending a Point


Medals

It's possible for players to accumulate ribbons of the same type. Once the player has been rewarded with enough ribbons of one type, he receives the associated Medal and new content is unlocked.

Generic

Medal Title Ribbons Needed Unlocks
Natural Born Killer 8x Kill Count Increased Grenade Amount
Example Soldier 8x Good Conduct Increased Start Ammo Amount


Badge Specific

Medal Title Ribbons Needed Unlocks
Trauma Surgeon 8x Revival Specialist Secondary Medic Ability
Field Medic 8x Healing Specialist Combine Medic Secondary Ability
Spawn Authority 8x Spawn Point Specialist Secondary Tactician Ability
Aerial Supportive 8x Air Support Specialist Combine Tactician Secondary Ability
Field Mechanic 8x Repair Specialist Combine Engineer Secondary Ability
Front Runner 8x Boost Specialist Combine Assault Secondary Ability
Defensive Specialist 8x Turret Specialist Secondary Engineer Ability
Shadow Marshal 8x Cloak Specialist Secondary Scout Ability
Forward Observer 8x Spot and Mark Specialist Combine Scout Secondary Ability
Master of Disguise 8x Disguise Specialist Secondary Saboteur Ability
Explosives Expert 8x C4 Specialist Combine Saboteur Secondary Ability


Combat Specific

Medal Title Ribbons Needed Unlocks
Quick Draw 8x Sidearm Specialist M4 Revolver Secondary Weapon
Hawk's Eye 8x Sniper Specialist Sniper Rifle Update
Black Belt 8x Close Combat Specialist Increased Points/Melee Kill
Head Fetish 8x Headshot Specialist Increased Points/Headshot


Mission Specific

Medal Title Ribbons Needed Unlocks
Retrieval Corps 8x Search and Retrieve Specialist Increased Points/Return
Bomb Squad 8x Search and Destroy Specialist Increased Points/Return/Disarm
Assassins League 8x Assassination Kill Specialist Increased Points/Assassination Kill
Bodyguard Alliance 8x Assassination Defend Specialist Increased Points/Defensive Kill
Corpse Counters 8x Body Count Specialist Increased Points/Kill (Body Count only)
Defense Initiative 8x Capture and Hold Defense Specialist Increased Points/Defensive Kill


Clan Valor


Valor is Killzone 2’s clan currency. It can be used to pay entry fees for clan tournaments, but also as a wager during clan matches. It can be used by clan leaders and clan officers when they create clan challenges or enter tournaments. Valor also directly determines the rank of clans, so the more Valor a clan earns, the higher it will be ranked.

Clik here to learn more about the Valor system.

Scoring Mechanics

Sep 10, 2008 - by Bart Suichies
Category: Tutorials

Killzone's Warzone scoring mechanics consists of two scoring systems that track Individual Scores and Faction Scores. The two scoring systems enable players to track their own progress and their Faction's progress during the game.

Individual Scores

Individual Scores track the player's progress in the game. All scores gained are tracked and compiled into one statistics page that is used to rank the player against other players in the game. As your scores go up, you will move up amongst the ranks and unlock badge abilities and rewards. All players start Warzone games with a score of zero. Points are gained for killing members of the opposing team or completing Mission Objectives. Points are deducted for killing members of the player's own Faction or committing suicide. Individual Scores can be gained faster if players have earned medals. As an added bonus for winning Warzones, Individual Scores of players have a bonus multiplier applied to them.

Faction Scores

Factions gain points during the Warzone by winning missions. These Mission Wins indicate the overall progress of the Faction during Warzones. Both Factions start Warzone games with zero Mission Wins. To win Warzones, Factions have to win the most Missions. Remember: by winning the Warzone, all members of the winning Faction have a bonus multiplier applied to their Individual Scores, so it is crucial that everyone plays to win!

Tracking progress and winning missions

The Mission progress-bar shows a Faction's progress during missions. At the start of a Mission, the progress-bar is empty. By completing Mission Objectives, the progress-bar fills up progressively. Factions win the Mission by having the greatest mission-progress when the Mission timer runs out or by completing the mission, filling up the progress-bar completely.

Ingame scoreboard

By pressing the select-button on the controller, players can track their current rank in the ingame scoreboard. Next to a players rank and the number of Mission Wins, the scoreboard gives an overview of the following statistics:

  • Number of deaths
  • Penalty Points (teamkills + suicides)
  • Mission Points
  • Kill Points
  • Total Points (Kill Points + Mission Points - Penalty Points)
Scoreboard Rundown

Gamemode scoring


  • The target receives 10 Individual Points if he survives the mission.
  • Players receive 5 Individual Points for mortally wounding the target.
  • Players that assassinate the target receive 5 Individual Points.

The defending faction can only win by keeping the target alive outside his base camp during the mission. Remember that a mortally wounded target can still be revived, so have medics on standby to save a wounded target and the mission! The attacking faction wins by killing the target before the time runs out. During Warzones, Factions play two rounds of the Mission, both as the assassins and target side.


  • Players are awarded with 2 Individual Points for each enemy kill.

Friendly kills and suicides do not count as a kill, but lead to loss of points. Factions win by killing the predetermined number of enemy players or by having made the most Mission Progress when the mission timer runs out.


  • Players killing enemies in a friendly Mission Area receive +1 Individual Point per kill on top of the point scored for killing an enemy.

Factions win by either holding friendly Mission Areas for a predetermined amount of time or by having made the most Mission Progress when the mission timer runs out. A Mission Area is deemed friendly while your Faction is the only one in the area.


  • Attacking Faction players get 3 Individual Points for placing an explosive charge that successfully detonates.
  • Defending Faction players killing enemies in a friendly Mission Area receive 1 Mission Point per kill on top of the point scored for killing an enemy.

The attacking Faction wins if they destroy the Mission Objective. The defending Faction wins if they prevent the attacking Faction from destroying the Mission Objective until the mission timer runs out. During Warzones, Factions play two rounds of the Mission, both as the attacking and defending side.


  • The player that returns a Mission Objective successfully is awarded 3 Individual Points.

Factions win by either returning the predetermined number of Mission Objectives or by having returned the most Mission Objectives when the mission timer runs out.

 


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Comments

Ok, Lets get some Ideas on how to play together as a clan. Please :-)

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