Found this on the Forums. Kinda Helpful (1) Errata
This thread is to discuss your thoughts on the multiplayer classes/badges and what you think good combinations will be. The classes are: Rifleman, Scout, Assault, Saboteur, Medic, Tactician, and Engineer. Most classes of a Secondary and Primary ability. You can customize different classes’ primary with another’s secondary for custom originality.
Rifleman
-The default multiplayer character is assigned when no primary badge is selected. A secondary badge may still be added. Riflemen can start with most weapons, except for the specialized ones.
Engineer
-Primary badge ability: Sets up an automated turret which targets the enemy.
-Secondary badge ability: Repairs ammunition dispensers, mounted guns, and automated turrets.
Medic
-Primary badge ability: Revives downed team mates.
-Secondary badge ability: Throws a health pack, which can be picked up by other players.
Scout
-Primary badge ability: Uses a cloaking suit to become near-invisible.
-Secondary badge ability: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Assault
-Primary badge ability: Dons heavy armour twice as strong as normal.
-Secondary badge ability: Temporarily boosts running speed.
Tactician
-Primary badge ability: Throws a coloured smoke grenade, which serves as a spawn point.
-Secondary badge ability: Requests air support from a sentry bot which targets the enemy.
Saboteur
-Primary badge ability: Assumes the disguise of a randomly selected enemy player.
-Secondary badge ability: Throws a sticky, proximity-activated C-4 charge.

Comments
Posted by: Lugoves
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March 22, 2009 09:04 AM
Posted by: Lugoves
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March 22, 2009 09:10 AM
Posted by: Jo-louie
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March 22, 2009 04:50 PM
Posted by: kalel52
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March 23, 2009 09:00 AM
Posted by: Lugoves
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March 23, 2009 10:11 AM
Posted by: kalel52
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March 23, 2009 01:51 PM
Posted by: Lugoves
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March 23, 2009 02:32 PM