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Found this on the Forums. Kinda Helpful (1) Errata

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This thread is to discuss your thoughts on the multiplayer classes/badges and what you think good combinations will be. The classes are: Rifleman, Scout, Assault, Saboteur, Medic, Tactician, and Engineer. Most classes of a Secondary and Primary ability. You can customize different classes’ primary with another’s secondary for custom originality.

Rifleman
-The default multiplayer character is assigned when no primary badge is selected. A secondary badge may still be added. Riflemen can start with most weapons, except for the specialized ones.

Engineer
-Primary badge ability: Sets up an automated turret which targets the enemy.
-Secondary badge ability: Repairs ammunition dispensers, mounted guns, and automated turrets.

Medic
-Primary badge ability: Revives downed team mates.
-Secondary badge ability: Throws a health pack, which can be picked up by other players.

Scout
-Primary badge ability: Uses a cloaking suit to become near-invisible.
-Secondary badge ability: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.

Assault
-Primary badge ability: Dons heavy armour twice as strong as normal.
-Secondary badge ability: Temporarily boosts running speed.

Tactician
-Primary badge ability: Throws a coloured smoke grenade, which serves as a spawn point.
-Secondary badge ability: Requests air support from a sentry bot which targets the enemy.

Saboteur
-Primary badge ability: Assumes the disguise of a randomly selected enemy player.
-Secondary badge ability: Throws a sticky, proximity-activated C-4 charge.

ERRATA [In Pic] The engineers primary & secondary are the wrong way around

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Comments

Found this in the Forums. Thought it might be helpful.
PS: Right click on Image to see full flow chart.
I FRIGGEN LOVE THIS GAME!! I'm only a lieutenant.... but still.
thanks..this definitely helps!
Kewl. I was gonna *complain* ya got us in a *BodyCount* only [Team Deathmatch] last nite :-), but it really helped my overall K/D Ratio as I was running 1.2 last nite, and my overall is only .7. Thanks. I do like playing all the modes, but I get carried away trying to complete Objective based modes w/ wrong character/badge type. :-)The Matches are quicker too. Was it on purpose? Or did you just jump in the server before ya noticed?
was on purpose...needed to rank up fast to unlock all the classes...almost at general...we can mix it up next clan nite or maybe create a game for the clan? Do you know if it allows for dedicated clan slots so we don't have to keep checking back on full games?
Not sure body count is the fastest way to rank up, but I guess it depends how ya play. [More on that later] As for "clan slots" the only option is to make it "Clans Only" which I guess pretty much assures they'll be slots as the server will take longer to fill, but anyone that is IN a clan can Join Server [to the best of my understanding] I haven't found an option to "save slots" for friends/clan. Back to Stats...I guess you're right, For the *active* clan members Body Count comprises [On Average] 61% of the "Mission Points" ---You & Otakorp especially with 94% of your *Mission Points* coming from Body Count...Exception is Draco with 44% of his *mission points* derived from Search & Destroy [Only 30% from Body Count] Do remember *Mission Points* [Once again on average for Active Clan Members]are Only %31.53 of your total points ... so it's not just WHAT you do, but How well you do whichever mode. Too much Geek? [I made a spreadsheet[ attached click "Lugoves" at bottom of this Comment] http://lugoves.com/blog1/KZ_Stat_analysis.bmp

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