R2 Co-Op 'scaling' confirmation
Resistance 2 gives PS3 devs a blueprint for online play By Frank Caron | Published: November 10, 2008 - 08:22AM
The action also scales based on how many players are on the team and how the team is performing. Players have lots of incentive to perform well, as good performance rewards players with more experience points, which fuels a leveling system that gives players better abilities over time. It also earns more "Gray Tech," a currency that is used to purchase new equipment
The community-based features go beyond chatting, though. Players earn experience across the campaign, the competitive, and the co-operative play, all of which contribute to their overall status in the Resistance 2 community. Further character upgrades are unlocked as a player's overall experience level rises, and the entire system is integrated into the Resistance 2 website

Comments
I had heard co-op scales for the amount of players, hadn't known it scales for How those players were performing
- I was suspicious that Higher Ranking 'Drop in' players could be increasing difficulty.
I feel it's now confirmed as Higher Ranking players would perhaps contribute to increased 'performance' and therefore increase difficulty {and reward in the way of XP & Grey tech}.
All the more reason we need to get All the clan players with R2 online to complete Map areas ... And We will Rock in 'Skirmish' competitive if we can have two whole squads on the same team.
Posted by: Lugoves
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November 17, 2008 10:21 AM
Posted by: PlayItLoud
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November 17, 2008 05:09 PM
Reminds me of that song from Monty Python's QFTHG - "...Brave Sir Robin Ran Away..."
- Now I'll have that song stuck in my head while I'm looking for a hiding spot :-) As for your cussing ... a) Who cares? b) No one can hear you most of the time anyhow ---jk - But You are a little soft spoken.
Posted by: Lugoves
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November 17, 2008 05:20 PM
Posted by: kalel52
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November 17, 2008 08:36 PM
Posted by: wodsoa
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November 18, 2008 12:06 AM
Posted by: PlayItLoud
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November 19, 2008 03:42 PM