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June 27, 2009

Test iPhone safari compatibility

This is a test.

June 25, 2009

Bethesda Putting "Finishing Touches" on PS3 Fallout 3 DLC


Pete Hines says content is almost done, but "plenty of testing" still pending.

By Steve Watts, 06/25/2009
Fallout 3
As Xbox 360 and PC Fallout 3 players explore Point Lookout, Bethesda's Pete Hines is reminding PlayStation 3 fans that they aren't forgotten. In a Eurogamer interview, Hines revealed that the first PS3 content pack, Operation: Anchorage, is almost finished. He says that putting the pack on PS3 takes "quite a bit" of effort. "It's a different platform with a different way of doing things and it requires special attention and plenty of testing before it's released," he said. "We are trying to put the finishing touches on it now, but as I said above it's a different task than DLC on another platform, and so there are things we have to finish doing and testing before it's done on PS3." We had expected the PS3 content to start hitting in late June, a window that's now quickly closing. Hines didn't give word on a release date for it, or for the Mothership Zeta pack due on other systems in July. He calls the pack "alien abduction done really, really well." After Anchorage is released for the PlayStation 3, Hines says the other packs will follow, each coming about every 4-6 weeks.

Can I talk bout IPhone Games/APPs Here?Check Out ModernArt

Not since the Ancient game GO was invented thousands of years ago has there been a strategic delving Game Like ModernArt that can be found in Apples APP Store. Ok, well maybe that was a little much. How bout, I'm really surprised the simple mechanics of this $1.99 Game can have some depth. I just started messing with it, I'll comment more later, lemme know what ya think.

ScreenShot 

From the Creator

 

ModernArt is the first title to be released from Gold Medal Games. It is available for purchase on the iPhone and the iPod Touch via the iTunes App Store. In ModernArt you take turns painting on the same canvas with your rival, trying to impress a live audience. The audience decides each turn what colors they want to see in the painting, and they are willing to pay for it. If you are able to meet their wishes, more so than your computer opponent, you will be the winner and walk away with money (points) for the completed painting.

 

A full description of How to play can be found on Gold Medal Games Website  Settings

June 18, 2009

New PSN Home Spaces -Coming Soon

Coming to PlayStation Home: New SOCOM Space, Ghostbusters Apartment, EA SPORTS Complex Update + More!

Greetings Home-boys and Home-girls!

To say we have a pretty massive update coming for all of you this Thursday, June 18th would be the understatement of the week. To start, we’ll be unleashing the long-awaited SOCOM Tactical Operations Center space. This space is the first installment of a two-part SOCOM Home hub (the second highly interactive space – OPFOR – will follow the TOC shortly) that is the ideal 3D locale for the huge SOCOM community to meet up and socialize. At this new SOCOM strategy post, you will be able to plot the next course of action with your friends by gathering around the Telestrator tool and coordinating your next assault. Chock full of maps and modes from SOCOM: Confrontation, the Telestrator is a powerful tool that the Home community can use to collaborate, strategize, and enhance their gameplay experience. On top of this, the TOC boasts a regional leaderboard that pulls data from the SOCOM site and updates Career stats (such as all-time ranking, kills, deaths, and kills/deaths ratio) in real-time. And in an imminent refresh of the TOC you’ll also be able to purchase a slew of related virtual items to decorate your avatar with. So if you like to sport the Military chic look you’ll have to make a point to stop on by and load up on bandoliers, balaclavas, and other assorted tactical outerwear.

SOCOM HOME 7 SOCOM HOME 6

Also coming to the world of PlayStation Home this week is our first foray into movie and game-themed personal spaces. All of you virtual Egons will be overjoyed to find a Ghostbusters Firehouse personal space available for purchase. This 3-floor space comes jam-packed with tons of furniture and assorted decorations at no additional charge (including your very own Ecto-1). We hear that the basement’s ghost containment unit might have accidentally leaked a poltergeist or two, so you’ll have to keep an eye open for supernatural activity. Lucky for you, the Ghostbusters Firehouse comes with full Loot Stage Set functionality (including move props and portable blue screens) so you can stage your own Ghostbusters machinima. And as a token of our infatuation with the Ghostbusters franchise, we’re giving away free t-shirts that commemorate the 25th anniversary of Slimer hitting the silver screen. So be sure to log in and load up on all the goodies while the gettin’ is there to be gotten.


Electronic Arts is also freshening up their hugely-popular EA SPORTS Complex with additional Racing tracks, a leaderboards, Racing Boost Shop, and Poker updates (including bracelets for the ladies). The as-of-yet-unopened Golf Pro Shop space will temporarily disappear but will reappear and launch within a short time, so have no worries. All in all, this is a pretty significant update to the Complex, so if you haven’t been over for a while, this Thursday would be a dang fine time to drop on by.

We’re also bringing you some more game-related virtual items (did somebody say Street Fighter IV?!?!), including the free inFAMOUS Cole Costume for all of you that downloaded the demo and played it through to completion. Keep your eye on the official PlayStation Twitter page for more info regarding the awesome updates we have in “store” for you (terrible pun, I know).

To top this all off we have two events running this weekend in addition to the regularly-scheduled Resistance: SRPA Siege and Saturday Night Street Fightin’ game launching events (check the Clubs and Events subforums on the official PlayStation Home messageboard for more details). The first event starts Friday morning and ends Friday night and has something to do with you and your friends going on a scavenger hunt for parts of a secret code scattered throughout Home and the first 100 winners receiving a free download of Bomberman Ultra from the PlayStation Network. The other is scheduled for Saturday night and also involves free stuff, but you’ll have to keep your eyes on the video screens throughout Home between now and then for more details, because my memory is getting a little furry in my old age…

Oh, and by the way, the Killzone 2 Visari’s Throne and the Namco Bandai Museum are indeed coming to SCEA’s version of PlayStation Home. But not this week. You’ll have to keep an eye on the official Blog, forums, and Twitter accounts to stay up to date as to the progress of these spaces. But don’t despair; you can always spend the time between now and then launching into games of Crash Commando with your friends in Home. Don’t believe me? Give it a try…

June 11, 2009

KZ2 New Map Pack

Killzone 2 “Flash & Thunder” Pack Out Today - How to Survive a Nuclear Attack

Posted by Sebastian Downie // Producer, Guerrilla Games

With the release of the second Killzone 2 downloadable content pack “Flash & Thunder” on PlayStation Store today, we have been able to uncover Helghast documentation on their movements in the newest maps: Southern Hills and Beachhead. These two maps might be familiar to veterans of the first Killzone on PS2, but they have been completely reworked and re-imagined to suit the PLAYSTATION 3 experience. With that in mind, here’s a report from the frontlines on how to survive the Southern Hills and nuclear attack!

Helghast Field Manual 15: Surviving the Southern Hills

The treacherous ISA forces have resorted to using nuclear devices in their futile efforts to invade our beloved home-planet of Helghan. This cowardly act will not go unpunished and the Helghast High Command training corps has prepared a field manual to ensure its loyal soldiers do not die in vain. Read the below carefully as it could be the difference between your survival of a nuclear attack and turning into a burning corpse.

1. When you hear the siren, drop whatever you are doing. Just run like heck. A live soldier is a lot more useful to the Helghan Empire than a scorched, smoking one. You’ll only have a couple of seconds to get to cover, so don’t waste any time.
2. Science be damned! Just Duck & Cover! If you see the nuke going off the in the distance, simply ensure that you have a roof above your head. You don’t even have to close the windows or anything. Anyone caught outside will be turned into a something resembling jerky.
3. If you spawn in your base and hear the sirens going off, just stay where you are and the let the folks outside deal with the problems. You’ll be much quicker off the mark once the dust settles.
4. Sentry Bots and Sentry Turrets are not immune to the devastating power of the nuke. Don’t leave them sitting outside, or they will turn into burning chunks like anything else. Place Sentry turrets inside to ensure their safety and they will cut off the enemies path to shelter.
5. If you are inside, watch the doorways for enemies ducking inside to safety. Or even better, mow them down with an emplaced machine gun before they get anywhere near. That’ll teach ‘em to run like dogs!
6. Out in the open? Any base can be a safe spot from the impending nuclear annihilation. If you find yourself far from home, just go duck into the enemies’ base. Your chances of survival will be higher than out in the open.
7. The Bots in Killzone 2 do have a sense of self-preservation and when that siren sounds, they will try to save themselves as much as any living player. Follow them for the closest safe-spot, but make sure no sneaky ISA scum are hiding in there in the first place.
8. Repaired ammo boxes and Emplaced MG’s will not be destroyed by the blast, so you won’t have to repair them again.
9. Assassination targets! If the siren goes off, get to cover. I repeat, run like hell. Nothing worse than successfully defending the target and having it turned into smithereens before your very eyes and not being able to do anything about it.
10. If all else fails, climb up the ladder to the roof of the central base to get a good view of the explosion in the east. It might cause you a fiery death, but damn it the explosion is too sexy not to look at in all of its splendor.

Keep these tips in mind when the ISA Cruisers launch their gutless assault on our beloved planet and you might just survive another day.

All hail Visari!

Master Sergeant Downie
5th Helghast Training Corps
Pyrrhus Rise

June 09, 2009

Patch Update for Uncharted2 MP Beta

Uncharted 2: Come Play with the Naughty Dogs!

The results are in from E3, and it seems Nathan Drake has already claimed his treasure; Uncharted 2: Among Thieves took home several “Best of E3″ awards, including nods from 1UP, G4, Platform Nation, Go! Gaming Giant, Game Focus, and GamePro. And if you’re a participant in the exclusive UNCHARTED 2: Among Thieves Multiplayer Beta, you’re already getting a taste of what is shaping up to be Naughty Dog’s most ambitious video game to date.

The Uncharted 2 Multiplayer Beta is about to enter its second week, and we’re already making some tweaks to improve your experience. We are preparing a patch for release in the next few days. Properly applying this patch requires some careful attention on your end: You must watch the screen closely while booting into the beta. As soon as you see the patch message come up in the XMB overlay, you should hit X to accept as quickly as possible.

Uncharted 2 Beta

If you miss the window your PS3 will reset but NOT patch. Simply launch the game and you can try again.

We’ll post a notice on the PlayStation.com UNCHARTED 2 Multiplayer Beta Forum letting you know when the patch goes live, and we’ll also Tweet it out as well on the PlayStation and Naughty Dog Twitter accounts.

Here’s what this beta patch will address:

General

  • Grenade explosions now apply damage properly

Matchmaking

  • Players should no longer get hung up in matchmaking for long periods of time

Bug Fixes

  • Ranks should no longer reset randomly
  • Quitting the game will no longer reset the PS3
  • Player collision – players should no longer get hung up on each other when moving through the environment
  • Player will now be killed if stuck in falling animation for too long
  • In Plunder mode, treasures will no longer disappear during matches

Note: ALL RANKS WILL BE RESET WITH THE PATCH

We are also pleased to announce that we will hold four “Play with the Developer” events in the UNCHARTED 2 Multiplayer Beta over the next two weeks, starting today! During these time slots, a lot of us at Naughty Dog will be online playing the game with all of you! You can tell the Dogs apart from other players because they’ll be playing with different models – a pirate for the villains and Drake with a Naughty Dog t-shirt for the heroes.

The dates and times are below:

Tuesday, June 9 – 4:00 PM to 6:00 PM PT (What time is this in my time zone?)
Thursday, June 11 – 6:00 PM to 8:00 PM PT (What time is this in my time zone?)
Tuesday, June 16 – 4:00 PM to 6:00 PM PT (What time is this in my time zone?)
Thursday, June 18 – 6:00 PM to 8:00 PM PT (What time is this in my time zone?)

Join us for some fun!

June 04, 2009

New Photo Sharing PSN

Photo Sharing Coming to PlayStation Home

Greetings, Homies. Fasten your seatbelts, because we have the most exciting news to hit PlayStation Home since Open Beta! We know you loyal Home fans have been asking for media sharing since the get-go, and we’re very happy to tell you that the first stage is here!

Photo sharing, the first feature to support user-generated content, is finally coming to PlayStation Home! Starting today, Thursday, June 4th, you’ll be able to purchase picture frames in the Mall, upload photos from your hard drive or select from a gallery of default pictures, and then display them in your personal apartments. So if you’ve got photos from your latest game tournament that you want to share, all you have to do is upload them, choose the angle and size options for display, and then invite your friends back to your Home pad for your viewing party. Awesome!

But that’s not all! As usual, we have more exciting content updates coming today, including the highly-anticipated launch of the brand-new Buzz! game space. Get ready to strain your brain and freak your mind with this fast-paced, interactive quiz game. You’ll have to work with your friends and fellow community members to answer the questions lickety-split (hint: some organized sprinting may be necessary). Join the Home Community Management team in the Buzz! Space throughout the day where we’ll be challenging you to a game or three. Be sure to visit the MyBuzz website to discover what it takes to get your own quizzes into the Buzz! game space for future challenges.

When you need a break from thinking, be sure to visit the Mall for some retail therapy. It will be packing brand-new Ghostbusters costumes, designer duds for dandified men and women, and still more Street Fighter IV costumes.

Last but not least…word on the street is that everyone’s favorite ARG, Xi, will be revealing new spaces, ornaments, and mini-games.. Keep on playing, because it’s not over til the last butterfly flutters.

Modern Warfare 2

Call of Duty Modern Warfare 2 (PC)

Also On:  PS3360


Buy Now

Release Date: November 2009
ESRB Rating: Rating Pending
Genre: Shooter
Publisher: Activision
Developer: Infinity Ward
The 1UP Network previews games with the philosophy that people want to hear our honest opinions on titles before they are released. If a game looks really promising, we'll pass on our excitement. But if a game needs work, we'll let you know. Here are our Modern Warfare 2 PC previews.

Previews

Ice climbing, snowmobiles, heartbeat sensors, and sweet, sweet explosions abound in Modern Warfare 2's first gameplay demonstration.
By Thierry Nguyen  06/03/2009

You're reading an E3 2009 preview, which we've broken into three sections to make it easy to sift through during this week of convention madness. Check out E3.1UP.COM for all (meaning words, screens, and videos) of our E3 2009 coverage.

What's the game about? It's the heartwarming saga of ice climbers who learn to love life and each other. Okay, not really -- it's actually a direct sequel to Call of Duty 4: Modern Warfare; in fact, that's one of the reasons Infinity Ward dropped the "Call of Duty" title. The COD games were all standalone entries, and this is the first title that legitimately picks up after its predecessor's ending. The basic gist is that Imran Zakhaev's death leads to the rise of his associate, Vladimir Makarov. Makarov is a harsher and more ruthless dude, and his revenge becomes serious business. Per other COD games, you'll experience this revenge tale from multiple perspectives, but for the purposes of this demo, Infinity Ward showed off things from the point of view of "Roach," a rookie member of Task Force 141 (an international band of brotherly dudes). His immediate superior is Captain MacTavish, aka "Soap" from the previous game.

What's new for E3? This is the first time since the NBA finals that we've seen the game. It's also the first time we've seen continuous gameplay for longer than a couple minutes. In this demo, Roach and Soap (man alive, as much as I love Infinity Ward, I do wonder about their naming choices; I expect their next game to have a dude named Taco or something) are in Kazakhstan obtaining intelligence on Makarov. The mission closely echoes the "All Ghillied Up" scenario from COD4, but instead of MacMillan guiding Price, Soap dispenses aid and advice to Roach.

The mission starts with the two soldiers scaling a cliff (you just alternate trigger pulls to simulate each arm/icepick digging in for the climb), and at one point Soap has to rescue Roach. Then they unholster their weapons, revealing suppressed assault rifles equipped with heartbeat sensors (which look a lot like the motion trackers in Aliens) -- two little tweaks to the gunplay in COD. The troopers use these tools, along with the fact that there's a blizzard raging around them, for basic stealth mechanics. Roach can pretty much get behind anyone without them suspecting and quickly use either a knife stab or a burst of suppressed fire to take them down.

Click the image above to check out all Modern Warfare 2 screens.

Early on, Soap advises Roach to plant some remote explosives at a fuel tank for "Plan B." An action that gains greater importance when, after Roach finds a mission critical computer and downloads some highly sensitive data, Soap gets discovered by the Russians. As Soap surrenders, Roach remotely detonates the explosives -- providing enough of a distraction for both of them to counter-attack their assailants and make a hasty retreat. No need for heartbeat sensors and suppression; it's all about killing bad dudes while planes explode and sweet power chords swell up in the background (okay, that last part doesn't actually happen, but that's the way I imagine it).

Infinity Ward ended the demonstration with a sweet snowmobile chase ripped straight out of The World Is Not Enough. Besides being fast-paced and different, the snowbound sequence displays one other quirky element: Roach fires his pistol sideways while driving the snowmobile. When pressed for a reason, community manager Robert Bowling answered, "We want to implement a new 'baller meter,' and felt that firing his pistol sideways would add an incredible boost to his 'baller' status."

What's our take? It's the next Call of Duty title from Infinity Ward -- it's pretty easy to figure out how we feel about it. While the ice-climbing threw us for a loop, and it didn't have quite the dramatic "Oh shit!" impact of, say, watching MacMillan suddenly stand up during the beginning of "All Ghillied Up," the overall demonstration gave us a satisfying taste of the game. It's a well-paced, variety-filled segment of signature Infinity Ward-style gunplay, visual aesthetics, smooth framerate, and, "Wow, that's just damn cool!" moments. Of course, we still want to see more, of both single- and multiplayer.

June 03, 2009

E# Info available on PSN

Daily PlayStation Store Publishes for E3 2009 - Day 1

Posted by Ro Hernandez // PlayStation Store Team

Hi all PSN Family -

E3 is going down in LA at its old stomping grounds at LA Convention Center. With all the juicy news and updates coming out of the show, as we did last year, we plan to refresh the PlayStation Store daily starting today thru 6/4 to bring you the latest content from the show! This E3 2009 category will be available from all Storefronts (PS3, Media Manager PC & PSP) for our US & Canadian consumers. In this dedicated Homepage category, you will be able to find all E3 related items like games, videos, & other promotional items available for download.

PlayStation Network Game Store E3 Channel

Here’s a look at some of the content we’re offering today (and look for part 1 of the E3 Press Conference Video to go live soon!):

PSone Classics PS3 / PSP

Final Fantasy VII ($9.99)

Medal of Honor ($5.99 )

Add-on Game Content

Dynasty Warriors: Strikeforce Pack #1 (free)

Game Videos

UNCHARTED 2 E3 Trailer

Hustle Kings E3 Trailer

Eye Pet E3 Trailer

Fat Princess Launch E3 Trailer

Final Fantasy VII Trailer

Gravity Crash Trailer

Heavy Rain Trailer

inFAMOUS: Duality Trailer

PixelJunk Shooter E3 Trailer

Ratchet and Clank Future: A Crack in Time E3 Video

Video Store Sizzle Reel

wipEout HD Fury Add-on Trailer

DISSIDA FINAL FANTASY TRAILER

DISSIDA FINAL FANTASY E3 TRAILER

SOCOM: U.S. Navy SEALs Fireteam Bravo 3 E3 2009 Trailer

Jak and Daxter: The Lost Frontier E3 Trailer

MotorStorm Arctic Edge E3 Trailer

echochrono E3 Trailer

MONSTER HUNTER FREEDOM UNITE Phenonmenon Trailer

MONSTER HUNTER FREEDOM UNITE Handover Trailer

Invizimals E3 Trailer

PixelJunk Monsters Deluxe E3 Trailer

PSP Themes

DISSIDA FINAL FANTASY THEME

Wallpaper

DISSIDA FINAL FANTASY WALLPAPERS (x2)

Also, we didn’t forget about the video buffs out there - to celebrate the partnership with some of our new content providers, we’re offering FREE pilot episodes of Showtime’s Dexter & Toei’s Voltron for one week (offer good from 6/2 – 6/8; expires on 6/9). Be sure to pick those bad boys up!

Be sure to check back tomorrow to see what else we have in Store for E3!!

Peace y’all,

Rommel “Ro” Hernandez

Tagged //E309, playstation store

Filed: PlayStation Network, PlayStation Store

June 02, 2009

Uncharted2 MP Beta

UNCHARTED 2: Among Thieves Multiplayer Beta Starts June 3

Posted: 01 Jun 2009 02:00 PM PDT

For the past few years, we here at Naughty Dog have been cranking away at creating not only a new single player adventure for Nathan Drake, but an awesome new online experience as well. It has taken blood, sweat, and possibly even a few tears to get to this point, but on June 3, you can get the first crack at a small slice of the multiplayer modes we’ll pack into the full game.

Everything in the Uncharted 2 multiplayer experience has been designed to get you into the game and playing quickly, so you can just skip this blog post if you’re really that impatient. Just kidding.

When you boot up the beta you’ll find we’ve included 2 playlists for you to try out: co-op and competitive. If you’ve got friends, we’ve made it easy to play together – just hit the triangle button to see your PSN friends list and you can send them an invite, join their party, or just check out their profile. Keep in mind that for the beta, the party size is limited to 5 for competitive and 3 for co-op!

Let’s give you a quick rundown of our two playlists so you can be ready day one…

plunder-enemies-sully plunder-chloe-w-treasure

The competitive playlists contains 2 maps, with 2 game types available on each: Deathmatch and Plunder. Deathmatch is pretty similar to what you’ve come to expect out of “team deathmatch” in other games. Plunder is Naughty Dog’s take on “capture the flag.” At the start of a round, we’ve placed a treasure in a neutral location on the map and the first team to bring it back to their capture chest scores a point – three points to win. What takes this mode into the UNCHARTED universe? Easy; you can now throw the treasure quite a ways in any direction – in some cases, you’ll HAVE to if you want to score a point.

The biggest thing to keep in mind while playing in competitive matches is to keep thinking three dimensionally. There are many, many different places to climb, hide, and shoot from above ground level. The best advice I can give: remember to look up. And keep moving – if you stay in one place too long, you are likely to have your neck snapped from behind or even be pulled off the ledge you are perched on!

co-op-chloe-drake


As for the cooperative playlist, we’ve put in a snippet of one of our co-op experiences. Our co-op setups are really rocking right now with three people playing as Drake, Sully, and Chloe as they fight their way through a war-torn city to recover a treasure worth a fortune. In this mode, teamwork is everything and running off alone is a sure way to get killed. Thankfully, in most cases – except for, say, being blown up —you’re not out of the game. If you’ve been downed, you can be revived by one of the other players before your timer runs out! If everyone wipes, you start at the last checkpoint you passed, but be careful, if everyone wipes three times the match is over and you have to start over again. Oh, and keep an eye out on the combo meter on the upper right of the screen. Keep your combo meter increasing by getting kills, picking up treasures or completing objectives and you’ll get a multiplier to the points and cash you’re accumulating. Enemy kills are worth different point amounts depending on what gun you used, so experiment to get the best results. I’ll give you a hint, pistols are awesome.

co-op-drake-n-enemy-flying

A quick note on your rank and the Profile screen. You are ranked on the total amount of online cash you have earned. This includes both the co-op and competitive modes, so you can rank up either way. In competitive, you earn cash for defeating enemies, and earning medals. In co-op, you earn cash for your point score and by earning medals. You can see your rank both next to your name in the lobby and scoreboard, as well as in the Profile screen. In the Profile screen you can see your rank and how far until the next level, you can select Boosters to give yourself a leg up in competitive multiplayer, and select your player skins for competitive multiplayer. Remember to select your boosters before playing competitive multiplayer, and be aware that boosters do not apply in the co-op playlist.

Before I go, I want to let you know that we are asking all of you for your help. To make this the best game it can possibly be, we want to hear from you. Comments, concerns, things you like, things you hate, we want to hear it all. Keep an eye on the “message of the day screen” in our beta to find out where to leave us feedback and for dates and times you can play with the Dogs!

Hope to see you in the beta!

Justin Richmond
PSN: wildspeculation
Multiplayer Designer
Naughty Dog


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